Make sure you install Oculus Utilities & Oculus Platform packages
https://developer.oculus.com/downloads/package/oculus-utilities-for-unity-5/
https://developer.oculus.com/downloads/package/oculus-platform-sdk/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GamePause : MonoBehaviour
{
[SerializeField] private GameObject pauseObject;
private AudioSource audioSource; // assuming music is attached to this GO
private void OnEnable()
{
OVRManager.HMDUnmounted += PauseGame;
OVRManager.HMDMounted += UnPauseGame;
OVRManager.VrFocusLost += PauseGame;
OVRManager.VrFocusAcquired += UnPauseGame;
audioSource = GetComponent
}
private void OnDisable()
{
OVRManager.HMDUnmounted -= PauseGame;
OVRManager.HMDMounted -= UnPauseGame;
OVRManager.VrFocusLost -= PauseGame;
OVRManager.VrFocusAcquired -= UnPauseGame;
}
private void PauseGame()
{
if (pauseObject != null)
pauseObject.SetActive(true);
Time.timeScale = 0.0f;
if (audioSource != null)
audioSource.Pause();
}
private void UnPauseGame()
{
if (OVRManager.hasVrFocus)
{
if (pauseObject != null)
pauseObject.SetActive(false);
Time.timeScale = 1.0f;
if (audioSource != null)
audioSource.UnPause();
}
}
}